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I am a real-time (game) art director / lead artist with 20+ years of experience working on a broad range of games & visual experiences. Platforms include PC, console (Xbox/Playstation), VR (Oculus Quest, PC VR, PS5 VR) and mobile. My specializations are: level art, lighting, vfx and technical art.
Leading teams is what I truly enjoy, setting direction, facilitating & growing the team and creating awesome content together.
In my time off I enjoy being in the outdoors. My passions are kitesurfing, mountainbiking and hiking.
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AAA VR Game (2024-2026)
Action adventure game based on a very famous IP (2024-2025),
the project got cancelled as there’s a small market for AAA VR games. I
lead the art & vfx team, contributed hands-on and later in the project I
took on the role of (interim) art development director.
My main hands-on contribution was the lighting where I applied the physically based lighting model.
Metro Awakening VR (2024)
Horror-survival shooter, Oculus Quest, PS5 VR, PC VR).
As a lead artist I was responsible for the level art team, vfx team and the recruitment of these teams.
I also contributed hands-on, leading by example with level art, vfx & setting the mood and ambience for the game through lighting & fogging.
Halo: Spartan Assault & Spartan Strike (2013-2015)
Twin stick shooter games set in the Halo universe for Windows Phone, iOS, Xbox360, PC), level art, lighting, assets & 90% of the vfx.
On Spartan Strike I was leading the art team and having weekly updates with 343 Industries.
Other projects
Over the years I've worked on many different VR, PC and console titles. In these projects I was mostly working on level art, vfx, lighting and sometimes assets.